Final Fantasy Anthology incorporates two of the most beloved FINAL FANTASY titles ever published. First released as FINAL FANTASY III in the U.S., FINAL FANTASY VI brings back all of the qualities that made it the best selling RPG of its time, and adds a few bonuses unique to this re-release. The second title in this compilation, FINAL FANTASY V, is seeing its first ever release in the U.S. Featuring an innovative ‘Job’ system and a story that will take the player to different worlds, this title will finally show U.S. gamers what they have been missing. If you are new to the FINAL FANTASY universe, pick up Anthology as way of getting to know the series that has garnered the praise of millions. If you are already a fan, pick it up to relive the magic once again.
Showcasing two installments of SquareSoft’s wildly popular role-playing game (RPG) series, Final Fantasy Anthology features the U.S. debut of Final Fantasy V, and reintroduces one of the best RPGs of all time, Final Fantasy VI, originally released as Final Fantasy III on the Super Nintendo gaming system.
Both games are straight Super Nintendo conversions, so their 2-D graphics and 16-bit sounds are admittedly subpar by PlayStation standards. However, SquareSoft has added brand-new, beautifully animated movies for both titles, and has given Final Fantasy VI the star treatment it deserves by adding a bonus mode where gamers can access loads of supplementary material, such as artwork and data files on the game’s monsters and items.
While Final Fantasy V is one of weaker entries in the series, Final Fantasy VI alone is totally worth the price of Final Fantasy Anthology. Endearingly melodramatic characters, a genuinely epic story line, and rock-solid gameplay make Final Fantasy VI just as absorbing today as it was when it was Final Fantasy III. –Joe Hon
- Brand-new animated movies
- Reissues Final Fantasy VI, one of the best RPGs ever
- Lots of supplementary material for Final Fantasy VI
- Dated graphics and sounds may bother some gamers
- The previously unreleased Final Fantasy V may as well have stayed unreleased
When Square re-released classic SNES Final Fantasy titles for the PlayStation in Japan, the more cynical minded accused the company of milking its core franchise; after all, the titles were repackaged with negligible gameplay enhancements and extras. But when Square announced the US release of Final Fantasy V and VI – combined as Final Fantasy Anthology – well, that’s a horse of a different color, isn’t it? After all, the series didn’t hit it big in the US until Final Fantasy VII, and many gamers never played the Super Nintendo installments. Moreover, one of the titles, Final Fantasy V, is coming to the US for the first time ever. So how does the Anthology stack up? As a historical monument of two genre landmarks, it is fantastic; as two individual RPG titles, each is a masterpiece of gameplay and storytelling; but as a modern collection of classic titles, the package falls unfortunately short.
Before its arrival in the anthology, Final Fantasy V was announced and canceled for a US release no fewer than three times. The fourth announcement was the charm, however, and many gamers’ favorite Final Fantasy has finally hit the States. So what was the big fuss about? Certainly not the storyline. Unlike the more “modern” Final Fantasies – VI, VII, and VIII – Final Fantasy V features paper-thin characters, a trite and clichéd plot, and hours of fetch quests uninterrupted by character development or plot twists. The endearingly poor translation doesn’t help things, either; it reads like a cross between early-’90s shoddiness and late-’90s “attitude.” Think Working Designs without the proofreading – or the humor – and you’re close. Making matters worse is that since the game’s original nonrelease in 1993, there have been two separate fan translations of the entire game – and both are vastly superior to Square’s “official” effort. Yet despite the mediocrity of plot, dialogue, and everything else modern RPGs are so dependent on, there’s something that keeps gamers coming back to Final Fantasy V time and time again: rock-solid gameplay.
Final Fantasy V delivers one of the series’ most in-depth and detailed game systems: the job system. Each character can be assigned one of 22 possible jobs or classes. Choices range from traditional classes, like knights, wizards, lancers, and thieves, to more esoteric ones, such as chemists, dancers, sorcerers, and trainers. Each class has certain innate skills and abilities (ninjas can use two swords, thieves have high agility, wizards can cast their variety of magic, and so forth). Ability points earned from battle increase the job’s level and you’ll eventually gain secondary abilities. Each class can then “equip” a single earned ability. This flexibility can lead to powerful combinations: A knight can use the ninja’s “equip two swords” ability and then wield a heavy sword in each hand. A monk can use the knight’s “wear heavy armor” skill to become a defensive powerhouse. This level of flexibility and ability to customize is what has endeared the job system to many players.
Final Fantasy VI was many gamers’ first entry to the world of traditional Japanese RPGs. Even today, its characters and storyline are a high mark for the entire genre. Final Fantasy VI marks the series’ turn towards more mature storylines and well-developed characters; the super-deformed graphics mask an exceedingly well-formed story. Over 14 characters join your party – the most of any Final Fantasy game – and they have their own story, motivations, and side quests. Final Fantasy VI is an absolutely massive RPG, and even a skilled player will take 40 to 50 hours to uncover all of its secrets.
Final Fantasy VI lacks the detailed system of Final Fantasy V but more than compensates with its large number of unique characters. Each party member has a special technique to use in battle. Sabin the bruiser has Street Fighter-style button combinations; Cyan has his sword techniques; Terra the half-Esper can morph into a more-powerful form, and so forth. You are encouraged to frequently switch party members and sample everything the characters have to offer.As mid- to late-generation 16-bit titles, these games’ presentations have slightly suffered. The gameplay remains rock solid, but the graphics appear dated and old-fashioned. Players used to Final Fantasy VIII’s six-head-tall characters may be initially put off by the SNES games’ squat sprites; players drawn to Final Fantasy VII and VIII for the eye candy will be more than disappointed. Open-minded gamers who understand what they’re getting into should have no trouble slipping into the retro-groove, however. Even today, the games stand as masterworks of 2D design.The music, amazingly, has only improved with time. Hearing series composer Nobuo Uematsu’s masterworks is a revelation; that such orchestral majesty was wrought from the Super Nintendo’s primitive sound hardware is mind shattering. Unfortunately, the emulation process has slightly garbled some of the instruments and sound effects; careful listeners can discern an overall tinniness not present in the SNES versions.In their haste to bring these classic titles to market, Square has skimped slightly on the presentation. Unlike most classic compilations, there is very little in the way of extras. Final Fantasy V and VI both feature a brief rendered introduction and ending, and Final Fantasy VI features an “omake” mode with a monster encyclopedia, battle history, and art gallery. The games themselves are untouched from their original SNES incarnations; aside from the bit of load time here and there, you might as well be playing the original cartridges. The one included extra is an OSV soundtrack of songs reportedly culled from a survey of Square Soft fans. Unfortunately, the survey results posted at Square’s web site show that fans’ votes were entirely ignored, and the music disc contains as many stinkers as it does glaring omissions.Mediocre packaging and emulation quirks aside, it’s hard not to like Final Fantasy Anthology. Gamers get two of the deepest, greatest RPGs ever created for less than the price of a single new game – it’s hard to argue with that sort of value. Whether you’ve waited five years for Final Fantasy V or just finished your first Final Fantasy, the Final Fantasy Anthology is sure to entertain. –Andrew Vestal
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Combines two full RPGs that provide over 30 hours of gameplay each
Includes computer generated movie sequences created exclusively for this release
Both games incorporate monster summoning magic later used in Final Fantasy 7
The variety of “job” skills allows players to mix and match many different abilities to create custom characters
The “Esper” magic system allows characters to cast over 90 different magic spells